Wednesday, 7 August 2013

Dragons in Progress, Part Two

Picking up from my last post. . . .

Below and side-by-side are the pencils and the inks for the piece.  I mentioned I keep my pencils rough to allow for a more spontaneous and enjoyable experience in completing the drawing as opposed to just tracing etched-in pencil lines.  That allows for a certain amount of freedom, like in changing the intended Moebius-style clouds in the pencils to the Franklin Booth-style explosion of clouds I ended up drawing straight in ink.

Another freeing element of my current work flow is the freedom it grants me to make mistakes.  If the Booth clouds didn't work out as planned, or if I messed up any other portion beyond my ability to fix on the board, a fresh page of the pencils and a restart is ready to go after printing it again.

I've had a few discussion with other artists and dealers who think this work process is creating some confusion among collectors.  In many cases there's a finished page of inks available from the inker and a finished page of pencils available from the penciller and some are thinking the simultaneous existence of both versions work to reduce the value of both pieces.  I get that, but I come down on the side of the inker as having the more intrinsically valuable piece since the comic book was reproduced from that work.  The pencils, in this case, are merely a by-product of the process.  In my particular case, the pencils often don't exist in a finished form.

Were someone to ask, the pencils for this piece exist as two partial drawings on 14x17" sheets of Bond paper and the contents were altered even before being printed off.  I have sold them to interested buyers previously, but they're not things I'd carry around in my portfolio to sell at conventions.  As such, the only finished artwork I ever produce is the inked drawing, meaning there are no competing versions of pencils and inks.


the digital colouring is something that's becoming more a part of the conceptual process as I work.  When inking I knew very few of the lines would remain black in the final piece, particularly the lines describing the clouds.  However, I'm now drawing elements in ink that I know will become colour elements in the finished piece.  While inking I had a memory of a flock of gulls flying in the wake of a sail boat on Lake Ontario;  the sky behind the boat and birds was full of slate grey clouds, but the sun was still shining brightly making them bright white specks.  Here I drew the birds in black, but them "painted" them white on the line art layer.  The process is becoming more like painting as much as anything else as I go.

I should probably mention some of the compositional devices I use as I wrap this up.

I usually start thumb-nailing my ideas with one or another of two compositional frameworks; a grid divided into thirds (often called the rule of thirds) or a fibonacci (or golden) spiral.  I'll save a discussion of why these structure work for another time.  For this piece I started with the grid as it's easier to visualize when placing shapes at a very small size and is less reliant of the overall proportions of the picture.

As you can see, the general placement of shapes lines up with the grid without slavishly following the lines.  This composition also follows a backwards "L" structure as well.  I used to teach a course in design and composition, so this stuff interests me more than most, I suspect.

Some of you may have digital cameras with the grid option for the viewers and I think Corel Painter has both the spiral and grid as tools in their more recent versions of the software.

This should be available as a high quality, limited edition print through The Outland Collective shortly.

Dragons in Progress, Part One

It's August and my turn to do one of the monthly full-colour pieces for the Outland Collective.  

I've been incredibly busy these past few months, so this came up at the wrong time and was completed a few days later than I'd have preferred.

I thought I'd start off by showing some of the development work.  I started off with around 30 or so tiny idea thumbnails, legible only to myself, so scanning and sharing that wasn't worth it.  They tend to be very simple, geometric scribbled about 1x1.5"  so I usually end up with 15 or so a page.  For a while it looked like I was designing a landscape format (wider than tall) image, but along the way I liked the idea of the clouds rising high from the sea and the portrait format took hold.

When I felt I had the shapes and idea relatively pinned down I did my initial sketch:

I do most of my development work on translucent bond paper.  I can and do often will take one sketch and place it under the next blank sheet and start sketching different elements or variations of things in the previous sketch.  As a result I may end up with several pages of paper with just parts of the composition sketched on them.  The one above is the most complete of them for this piece.  At one point the rocks were crumbling giant statues, another it was a woman and a sabre-toothed tiger lounging in the shade, and another there were dozens of dragons swirling in the sky or perched on the ruins.  Lots of variations, but working this way it doesn't take very long.  

When I was younger I didn't have the patience for the the planning through numerous sketches;  as soon as I thought I had the idea I started drawing and I often drew myself into troublesome problems.  I learned the hard way that an extra hour in planning at the start saves many hours trying to save an  image falling short through compositional or my drawing ability.

Since this image contains so many small elements, I decided to cut the sketch in half and printed the parts out each on an 17x11" sheet of paper so I could draw these tiny dragons, figures, ruins and the boat nearly twice the size I would eventually ink them.  Whenever possible I draw at a comfortable size, which means I may draw something very large much smaller to better control the perspective or proportions, or draw something that will be very small considerably larger so I can get a better gesture or pose to work with.   It may just be me, but I find it more difficult to draw good proportions, suggest costume or clearly show the action when drawing figures an inch or smaller so this is my work-around.

So this would be considered very rough pencils.  I scanned the top half of the page and. . .



 . . . then scanned the bottom half.  I assembled the piece in Photoshop then took another look at the image.  I moved elements around, while flipping the image horizontally occasionally to see if the composition held up.

When I was happy with what I saw on the screen, I converted the image to CMYK, cut the pencils and pasted them into the cyan channel before selecting the now-blue layer, C&Ping again to float the blue drawing and reduced the opacity to 21% and printed it on to 500 series 2-ply plate finish Bristol

A few years ago I stopped doing tight pencils when I realised I was just making the drawing less fun and more tedious from having to draw everything twice.  Now, unless the elements are particularly complex, once the structure of the drawing is solid (by my standards) I'm more than happy to start inking.

When I share the inks you'll see that a number of things changed once a pen was in my hand. . . .

~R

Friday, 12 July 2013

Decidedly Not Two-Face's Good Side

One of the five Artist Proof sketch cards I get to do as a result of drawing some sketch cards for Cryptozoic's Batman: The Legend series.  My third favourite Batman villain after The Joker and Mr. Freeze, here's Two-Face.  Was tempted to recreate a two-card puzzle I did with Two-Face and Batman a while back: http://burningmonster.blogspot.ca/2010/04/sketch-cards-for-april-15-16-batman-4.html , but decided against it.

It's headed straight to auction here: http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&item=330955771869

The Joker is still up for auction here: http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&item=330952355262&ssPageName=ADME:L:LCA:CA:1123 (30 hours left at time of posting)

The Catwoman is still up for auction here: http://www.ebay.ca/itm/CATWOMAN-Artist-Proof-Batman-The-Legend-by-Richard-Pace/330953315242?ssPageName=WDVW&rd=1&ih=014&category=37893&cmd=ViewItem (3 days left)

As usual for these auctions, the proceeds will be going to one of my two local food banks.

Thanks for looking!

~Richard

Thursday, 11 July 2013

Little Zemo in Censorland

Had a small flood in my basement recently that destroyed much of my stored artwork from the 90s.  A few weird odds and ends survived, though.  I thought I'd share some of these slightly embarrassing bits from way back.

All the way back in 1991 the Comic Legends Legal Defence Fund was gathering submissions for their second fundraiser book. True North II.  It was essentially a Canadian version of the CBLDF and a response to similar acts of thuggery by Canadian police and prosecutors.  I was 23, and as troubled by a shocking number of police shootings as the acts of censorship, so I slammed them together in this:

I recall donating the artwork as well -- no idea if it sold.

~R

Looks like the site is still up -- though I don't know if it's a zombie page or not: http://mypage.uniserve.ca/~lswong/tncomics.html

Thursday, 4 July 2013

Stealth Dwarf Shirt

This has been one of the more popular sketches I've done over the years and one I've been asked repeatedly to make it a shirt!  Sooo. . .

  You can get it here: http://www.zazzle.ca/stealth_dwarf-235005831110673697

~R

Tuesday, 2 July 2013

Alan Moore Art & Magic


On a whim and as a break from the other stuff I'm buried under, I decided to make a T-shirt after seeing an ad for Zazzle.

Given time, I could see following this up with other writers; H. P. Lovecraft, R. E. Howard, Clark Ashton Smith to be certain as well as some contemporary authors I enjoy.

Igf you're at all interested, the shirt can be purchased here: http://www.zazzle.ca/alan_moore_art_and_magic_t_shirt-235757559707369321

~R

Wednesday, 26 June 2013

What's Wrong With Art Schools

This entry is inspired by this Noah Bradley's Don't Go to Art School. Read it.  I agree with most of it and think he outlines a goodly number of alternatives to the many for-profit art schools attempting to lure students  into their very expensive facilities.  His subtitle, "The traditional approach is failing us. It’s time for a change." is something I'd take issue with.  Traditional arts education had been abandoned in favour of institutional education structures for decades.

My first thought whenever this discussion is how quality art education has been crippled by being crammed into the college and university system.  The compartmentalization, the application of artificial constraints, the requirement that courses feed into some sort of career matrix and the expectation that all graduates through this sort of assembly line should be able to find work as an artist of some sort.

That's where the problems started.

It can function with art-related fields such as animation or video games, when there's overlap of traditional art fundamentals and specific technical knowledge and skills.  There people happily employed in studios with only the most rudimentary drawing skills.  I'm going to leave that aside and specifically deal with art careers and education requiring advanced drawing and painting skills.

Artists are never hired because of a diploma.  Portfolios are everything.  Anyone who tells you different is lying or ignorant.  This fact alone renders institutional art education for a degree a worthless goal. Pursuing an art degree so you can teach art is a different thing entirely and can be a worthwhile goal, but I feel compelled to say I think there are already too many visual arts programs offering an underwhelming education in the knowledge and skills required to be an artist, so going from a contemporary degree program to teaching is very close to the blind teaching the blind.

Beyond the pointlessness of the diploma or degree, the cost of a arts education is far out of scale with how much an artist could hope to earn in any of the arts intensive fields available.  Quoting Rhode Island School of Design's figures (RISD) as did Bradley, the graduating art student (or their parents) will have around $245K of debt and  will either be trying for the few full-time art jobs out there such as a staff concept artist that'll pay maybe $40K a year.  This is a debt-load most artists will never pay off in an art career.

The next element is career drop off.  Most students graduating from an art school won't be working artists within 10 years.  Many of the graduates will only have done so because of the math involved in institutionalised education;  they do enough of the work to a level of a pass they graduate, regardless of the quality of the work.  These students won't be as successful pursuing work as those who excelled, but the students who excelled are already facing difficulty finding work.  Upon graduating, the artist is now competing with every other artist interested in an available assignment.  In our modern age, that means the recent American student is competing for the same assignment as an Irish artist with 20 years of experience and they'd both competing with another professional in the Philippines who can afford to do the same work for half the rate.  Many despair and find other careers, often incurring more educational debt.

I attended Sheridan College for Illustration in the mid-80s, I'm only aware of three or four graduates out of a class of 50-60 who are still producing artwork as their primary career.  If I recall correctly, my tuition was only $800 a year.  I think public college tuition fees in Canada range from 6-10K today.  Significantly better than in the US, but still terribly expensive for most families.

There's also the matter of the instructors; arts programs will have to assign inadequate instructors to classes due to contract, union or tenure.  That bad third year painting teacher might be an excellent first year life drawing instructor, but rules, contracts and schedules dictated this bad choice. I point this out even though I'm generally a pro-union guy, but a good solution for one thing can very easily create a new problem elsewhere.

And finally, all students don't learn at the same pace -- and this is true of most fields so it shouldn't be a surprise.  Art schools fall into three and four-year programs for the most part.  In my years as a student and an instructor I've never encountered a art student who found this too slow, but a great many who found it too fast.  Commerce dictates the programs aren't longer -- who in the US could afford the resulting $300-350K debts that would result!  Those who lag behind  lose out, one way or another.

The reasons above are what I think have contributed to the sad state of visual arts education in North America.  That being said, I'm not quite ready to chuck it all to the rubbish heap and recommend artists go it on their own.  Art school gave me a solid foundation in a reasonably quick period.  Looking back from 25 years on, I did learn considerably more on my own than in college, but I never learned as much in such a short period of time.  The concentration of information and fraternity of students are worthwhile elements of an art school in addition to the attention and guidance from (hopefully) skilled instructors.

Change is needed as the current structures do not serve the needs of the students or the visual arts field.  There are too many schools asking too much for far too little in return.  If the choice is between endless debt for you or your family or being self taught, go self-taught, but I'm enough of a proponent of a sort of art school that I can't fully buy in to Bradley's position.  Institutionalised art education does need to be put aside.  I'm not alone in thinking this as there's been a significant movement toward a more traditional art education, most notably expressed at the Art Renewal Center.

I think the model to pursue would be the one modelled by Watts Atelier in California.  Bradley linked to it in his piece as well.  I've had a crush on their program ever since I started teaching.  Take a good look at how they offer their programs and their courses and what courses they offer.  The costs are significantly lower than the for profit programs, the pace is largely self-determined and the instructor level is uniformly high.

Given the opportunity I'd jump at the chance to be a part of just that sort of program here in Canada.  The closest thing to it I'm aware of is The Academy of Realist Art in Toronto, though they skew far toward the classical fine art atelier method than the Reilly-inspired commercial artist model of Watts.  That being said, the core of being a solid illustrator is mastering composition, drawing and painting, so not having ready access to an illustration course or a digital painting class is not a hardship.

While I'm not ready to say "don't go to art school", I'm more than willing to say most art schools aren't worth your time or money.

~Richard

(this is all first draft.  Written in response and support of Bradley's piece)

Snow White: Fierce Princesses

I got a little bent out of shape when I saw that bikini armoured Disney princesses photostream yesterday.

This is where I start my thinking of when Fierce Princesses is mentioned…

Friday, 21 June 2013

Gandolfini in charcoal


Gone too soon.

Charcoal in 11x17" bristol

~R
Update:Most of my ebay auctions go to charity (my local food bank is my preferred one, though I've directed the proceeds to others), but I've decided the proceeds from this one will go to help the people of Calgary as they deal with the flood on top of what I was already able to give.  I lived a fair amount of my childhood in Calgary 's a little harder to watch this city go through this. http://www.ebay.ca/itm/330944760061?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

Thursday, 20 June 2013

Conan 39 Cover Reinterpretation

This was a really interesting commission.  The client wanted my reinterpretation of the cover of the first issue of Conan he bought. . . .



It was a bit of a challenge to recreate the logo and trade dress, but I enjoyed the whole process.

~R


Tuesday, 18 June 2013

Spectrum Shiva

Just finished an interesting assignment;  a play-mat for a collectible card game company, Card Advantage.  It allowed me to try an experiment.  I've been meaning to try to mix how I use traditional B&W  line art with digital colour for a while and the content of this image really allowed for that.

Line art:  pen and ink on 11x17" 2-ply Bristol paper.


Finished illustration: digital colour, 14x24" @450dpi 


I'm trying to remove some self-imposed limits with this.  To no longer approach a piece thinking it has to look like digital colour under a black ink drawing or that a painting has to avoid line contours or textures.

~R

Sunday, 2 June 2013

The New Doctor

Not as big a Dr. Who fan as some, but I'd become one if they cast Ian McShane as the new Doctor and let him play the character as Al Swearingen from DEADWOOD.

~R

Saturday, 25 May 2013

Dungeoneering Preview

This month's challenge at the Outland Collective is Dungeoneering 101 -- see the whole piece over here: http://outlandcollective.outlandentertainment.com/

~R

Thursday, 23 May 2013

Revised Batman Sketch cover

Decided to do a little more work on this sketch cover before listing it on ebay.  The Copic airbrush background looked far too pink, so I deepened it, added some other colour with a looser texture overall.

I like doing wrap-arounds on these blank covers, but dealing with the crease and staples is troublesome, so I'll go back to black and white (or primarily B&W with a touch of colour in spots).

If you're interested, the auction can be found here: http://cgi.ebay.ca/ws/eBayISAPI.dll?ViewItem&item=330928537233

~R

Tuesday, 21 May 2013

Thor - Classic Mythology II

Just got the clearance to share this.

Thor, a special promotional card for Perna Studio's Classic Mythology II limited edition sketch card series.  The announcement and final appearance of the card can be seen here: http://www.deviantart.com/art/Thor-Promo-Card-P3-372948839

Here's the B&W line art:
I'll have 11x17" giclee prints of the colour version available at the Fan Expo in August.

I'd really like to do at least another ten of these Norse mythology pieces and I'll likely do a larger Valkyrie as a personal piece for August as well.

~R

Friday, 17 May 2013

Ottawa 2013

Had a blast last weekend at the Ottawa Comic Con last weekend.  Here's a few sketches from the show.  The new smart phone takes pretty good pictures. Actually started a commission just before the show ended, got home, decided I can do better and restarted it. I'll share that later on.

Did get a delayed bout of con crud/flu, though I seem to be recovering already.  Steve Niles's post-con cough turned out to be bronchitis, so send him good vibes for a speedy recovery.

Particularly enjoyed the company of Dale Keown, George Perez, Steve Niles, Ben Templesmith (who gave me a wicked Lovecraft print!), Arthur Suydam, and the great folks from Paradise Comics of Toronto (who treated me to a most excellent steak dinner Saturday night).

Would certain say yes to a return visit to this convention!

~Richard

Thursday, 2 May 2013

Conan Sketch

Working on a personal Conan piece when I can.  Finally happy with the main figure.

~R

Wednesday, 1 May 2013

Batman Sketch Cover

So, I have a few blank cover books laying around the studio and I decided to do one as a quick warm-up.

I got a little carried away.

~R

Thursday, 25 April 2013

Sunday, 14 April 2013

Dracula: Son of the Dragon



My amazing artist pal Max Douglas/Salgood Sam has a Kickstarter under way with writer Mark Sable for their historical horror series, Dracula, Son of the Dragon here http://www.kickstarter.com/projects/78669939/dracula-son-of-the-dragon/posts

As I'm putting this up there are just 66 hours left and it's very close to hitting it's goal. I really recommend checking it out!